Posted on 08.06.18 in News
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Rend Early Access Patch 1

Rend Early Access Patch 1 arrives August 7 and brings with it more than 70 important improvements and fixes based on player feedback during the game’s first week. In addition to our initial changes for a more guided new player experience, this update also introduces dynamic tool cursors, corrected pet harvesting abilities, camera zooming, and the emote system.

We’re also preparing for Patch 1.5 to deploy this Friday. This interim game update introduces several new anti-griefing measures including the Outcast System (see the end of the patch notes for a preview). If you missed last Friday’s game update, check it out here. Huge thanks to our Early Access players for their feedback and continued support!

Game Changes

  • New players will now respawn at the starting area until they have visited their faction base once.
  • Players will no longer be able to spawn at Control Points until they visit them or reach level 10.
  • Added character emotes. Some emotes will need to be unlocked with Ascension Points.
    • /stuck - Respawn at faction base (causes character death).
    • /loc - Output your current map coordinates into chat.
    • Bored: /bored
    • Bye: /bye
    • Cheer: /cheer
    • Chuckle: /chuckle
    • Clap: /clap
    • Cough: /cough
    • Cry: /cry
    • Gratitude: /thank
    • Greeting: /hello
    • Hug: /hug
    • Jeer: /jeer
    • Kiss: /kiss
    • Laugh: /laugh
    • No: /no
    • Point: /point
    • Rally: /rally
    • Salute: /salute
    • Shocked: /shock
    • Shrug: /shrug
    • Sing: /sing
    • Sneer: /sneer
    • Spit: /spit
    • Stop: /stop
    • Taunt: /taunt
    • Whistle: /whistle
    • Yawn: /yawn
    • Yell: /yell
    • Yes: /yes
  • All research tech trees can now be researched at any research stone.
  • Added character consume animations for drinking.
  • Added more animation blends to player character locomotion. Let’s leave moonwalking to the professionals.
  • Drastically reduced the level of the Spirit Realm Lost in Hearthholm.
  • Slightly reduced the walk speed of Spirit Realm Lost in Tier 1 biomes.
  • Slightly reduced the ratio of Spirit Realm Lost to Wisps in Hearthholm (fewer Lost, more Wisps).
  • Slightly increased the time before Lost dynamically spawn in the Spirit Realm.
  • Reduced the level of Spirit Realm Lost in all biomes.
  • The Divinity Stone will no long dump ludicrous amounts of Spirits when damaged.
  • Added ResearchMultiplier server setting for private servers.
  • Added StartTimedMultiplier command which affects XPMultipler, HarvestMultiplier, SkillXPMultiplier, and Ascension gain rate for private servers.
  • General client and server performance improvements.

Class Changes

  • War Cry (Warlord) should now correctly apply to allies.
  • Spiritual Empowerment (Shaman) should now correctly apply to allies.
  • Man's Best Friend (Pathfinder) now correctly improves Mount Sprint Speed.
  • Fixed the tooltip for Marathon Runner (Pathfinder) to correctly show a 2% increase per rank. Actual speed modifier remains unchanged.

Creature Changes

  • Pets are now immune to all debuffs.
  • Polished Draak combat abilities and spacing.
  • Banshee pets are now resurrectable.
  • Grunter pets can no longer harvest dead creatures.
  • Festerwig pets can now harvest dead creatures.
  • Stagwood Arachnix pets are no longer able to harvest Tier 3 plants.
  • Sumar Tyrant Arachnix pets can now harvest Tier 4 plants
  • Vetr Widow pets can now harvest Tier 4 plants.
  • Sporegut Glutt pets can now harvest Tier 3 plants.
  • Myrkfen Rockjaw pets can now harvest Tier 3 metal while mounted.
  • Var Hammerskull pets can now harvest Tier 4 stone.
  • Houst Hammerskull pets can now harvest Tier 4 stone.
  • Pets can be renamed again.
  • Pets no longer cause siege damage.
  • Friendly pets can no longer damage their faction’s Divinity Stone.
  • Added Ursa color variations.

Crafting Changes

  • Added new harvesting crosshairs that communicate which tool is required to harvest resources from the target resource.
  • Wisps are now harvested without holding down left-click (tool swing).
  • Increased the hitbox for Roughwood Saplings.
  • Harvesting sounds are now volume scaled by the sound effects slider.
  • The crafting menu now defaults to tree view for new players.
  • The Simple Bow can now also be found in the Bows crafting tree in addition to the Basic Survival Tree.
  • Added Spirit Taming Bow to the Taming Tools craft skill tree layout.
  • Pioneer's Tent (Pathfinder) can now be crafted by all Pathfinders.
  • Divine Light, Medium, and Heavy Leather can now be crafted at refineries.
  • Divine Fiber Twine can now be crafted at refineries.
  • All crafted armor and weapon recipes now have Bonus Enhancement quantities and tiers that correspond with their progression tier.
  • Increased the material cost for all Divine Spirit tools (Tier 5).
  • Construction Components, Lighting, and Furniture craft skill trees are craftable at a Builder's Table Personal Crafting station.
  • You can no longer fail to craft Crumblestone Bricks at the Construction Table.
  • Divinite Bolts now correctly require Skilled in Crystalline Bolts (was Crystalline Shards).
  • Divinite Spikes now correct require Skilled in Crystalline Spikes (was Crystalline Shards).
  • Divine Spirit Striker tool recipe now has a material cost.
  • Hearthfur Armor recipes now have the correct recipe unlock requirements.
  • Pyresilk Armor recipes now correctly craft Pyresilk Armor pieces.
  • Riding Harness crafting recipes now correctly result in the appropriate riding harness.
  • Fixed some issues with Transmutation recipe craftability.
  • Fixed some issues with Siege Arbalest Ammo recipe craftability.

Interface Changes

  • Added limited camera zoom controlled using the mousewheel.
  • Changed the uncategorized death message to a simpler "You have died!".
  • Pressing “/” will now open the chat textbox.
  • Important server broadcast messages are now much more obvious.
  • Cleaned up combat floaters display, color, and velocities.
  • Added “Ineffective” combat floater for using ineffective melee tools against combat targets.
  • Added “Ineffective” combat floater for using the wrong tool on a resource.
  • Added Spirit gain combat floaters.
  • Added Evade combat floater.
  • Buff damage now causes combat floater numbers.
  • Recipe tooltips now tell you the base craft time, difficulty, crafting skill, and whether its a personal or station craft.
  • Harvesting Tool tooltips now show the Tier and Type of the harvesting tool.
  • Tooltip improvements for placeables.
  • Increased the interaction range of tutorial stones.

Bug Fixes

  • Fixed an issue sometimes causing the game to improperly fit onto certain display setups.
  • Fixed an issue preventing the game from running on certain AMD cards.
  • Fixed an occasional fatal error when accepting the EULA.
  • Fixed Roots of Yggdrasil seasons not resuming correctly after a server restart.
  • Fixed issues with Armory items going into the wrong equipment slot.
  • Fixed an issue that caused Iron Shards to be uncraftable.
  • Fixed several broken interface layouts for Ammo crafting trees.
  • Fixed grunter movement issues causing sliding.
  • Fixed rock harvesting attenuations and volume levels.
  • Fixed tree harvesting attenuations and volume levels.
  • Fixed creatures being unable to attack players standing on spent resource node stumps.
  • Fixed wasprey targeting.

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Upcoming Game Feature: Outcast System (Patch 1.5)

  • The Outcast System is designed to remove bad actors who are trying to destroy their own faction.
  • Faction elders may initiate a two-minute interface popup vote to label a faction member as an outcast. If a majority is achieved (60% of online faction members), the faction member becomes an outcast and loses their faction representation (tattoo color) and most faction base permissions. Outcasts may still deposit research, spirits, and building upgrade materials. Attacking outcasts does not incur a faction reputation penalty.
  • Outcasts are queue-vulnerable meaning that if their faction is at capacity (20 players) and another player queues up, the outcast will be kicked from the server.
  • Outcast status lasts for 24 hours on the first successful vote, 72 hours on the second successful vote, and is permanent on the third successful vote. An outcast player can redeem themselves by earning 10,000 faction reputation.
  • Outcasts may only join the server they are outcast from if it doesn’t have a queue.
  • Outcast status does not carry over between sagas nor servers.
  • The Outcast System will continue to be improved per player feedback and is just one aspect of our ongoing efforts to give players more control over their faction communities in Rend.