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Reputation or: How I learned to stop worrying and love the warehouse

Whenever we tell someone about Rend and we explain the faction system, they always ask us the question, "But what's in place to protect the players?".

May 10, 2017
Crafting, Refineries, and Craft stations... Oh my!

The stone cutter. This excellent example of a refinery cuts stone into square blocks for buildings and walls

Apr 27, 2017
Blasters and Bombs and Ballistae, oh my!

That's right, ballistae is plural for ballista, enjoy your word of the day.

Apr 25, 2017
Punching trees gets you better at punching trees?

So that was a sudden turn of events, I hope we surprised you all properly. In case you aren't in the loop, we sent our first wave of pre-alpha invites out to help us get Rend into early access.

Apr 20, 2017

Today we're going to talk about all the environments that players will see in Rend. Environments play a huge role in Rend, whether it's the temperature, or the flora and fauna that you have to farm to increase in power.

Apr 18, 2017
A high level view of classes

Just me and a buddy harvesting some whisps!

Apr 13, 2017
Faction means family, family means no one gets left behind

Sorry about the cheesy title, I always have trouble figuring out what to title papers, blog posts, video game companies.

Apr 11, 2017
Fireside chat

Well, finalizing that content schedule took longer than we expected, but now that we have, expect more consistent updates leading to early access launch and beyond!

Apr 06, 2017
The Five Why's

Wow... last week was a crazy week! We've broken 200k views on our trailer (across multiple videos).

Mar 22, 2017
Best idea wins out

It's been a ridiculously crazy ride over the last 48 hours, and everyone here at Frostkeep Studios is both exhausted and humbled by the reception we've received so far.

Mar 16, 2017
Hello world!

It seems fitting for me to title the post after the first lesson for every programming tutorial.

Mar 14, 2017