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Dat Asset: Behind the Scenes of Art Creation at Frostkeep Studios

When working on Rend, textures and assets are produced employing a variety of methods, from hand painted to procedurally generated textures, using Photoshop, Zbrush and the Allegorithmic Substance suite.

Nov 02, 2017
Drop the Base, Raise the Roof

Howdy folks, my name is David and I’m an engineer here at Frostkeep. I’ll be giving you the lowdown on the new base building systems the team has put together over the past few months.

Oct 25, 2017
Post XPO Fest

Last week, Mat and I got to go to Tulsa, Oklahoma to show off Rend at XPO Fest.

Oct 18, 2017
Two New Frostkeepers!

A few exciting things happened over the past few weeks that I didn't mention before because we were getting ready for and talking about PAX.

Sep 13, 2017
Post PAX West

So it takes a lot of work to get ready to show off your game to the press. We didn't have the new map completely done so we couldn't show that off yet, but there were a bunch of cool things that we had implemented and were really excited to show off to people.

Sep 07, 2017
Refactoring the UI: Part 1

Well now that the website is finally back in order, I feel like I can blog about Rend again. I apologize that it's been so long since I last posted. When websites break, I get called and blogs get delayed.

Aug 18, 2017
Our Last Month

Well well well. I figured now was as good as any to give you a look into the happenings at Frostkeep over the last month.

Aug 02, 2017
Announcement Regarding Launch Date

We have some exciting news and game updates to share with you today. First, thank you to everyone who is participating in our pre-alpha.

Jun 21, 2017
Another Week, another Reckoning

Another week another reckoning.

Jun 07, 2017
Artifacts :)

Lightning Hammer charging up! If only there were enemies (or friendlies) around to release the destruction on

May 31, 2017
Getting ready for the Reckoning!

It happens suddenly, even though you're expecting it. The night grows cold and an eerie red glow fills the sky. Lightning flashes against the sky, but you don't see any thunder clouds. You hear shrieks in the darkness sending chills up your spine. A tall slender humanoid figure is suddenly lit up by...

May 24, 2017
But what about the studio?

Let's do a quick update of what's been going on at Frostkeep the last few weeks. Since we've been focusing on the systems in the game, I figure we can take a quick breather to talk about what we've been doing.

May 18, 2017