Our Last Month
Well well well. I figured now was as good as any to give you a look into the happenings at Frostkeep over the last month.
Announcement Regarding Launch Date
We have some exciting news and game updates to share with you today. First, thank you to everyone who is participating in our pre-alpha.
Artifacts :)
Lightning Hammer charging up! If only there were enemies (or friendlies) around to release the destruction on
Getting ready for the Reckoning!
It happens suddenly, even though you're expecting it. The night grows cold and an eerie red glow fills the sky. Lightning flashes against the sky, but you don't see any thunder clouds. You hear shrieks in the darkness sending chills up your spine. A tall slender humanoid figure is suddenly lit up by...
But what about the studio?
Let's do a quick update of what's been going on at Frostkeep the last few weeks. Since we've been focusing on the systems in the game, I figure we can take a quick breather to talk about what we've been doing.
Reputation or: How I learned to stop worrying and love the warehouse
Whenever we tell someone about Rend and we explain the faction system, they always ask us the question, "But what's in place to protect the players?".
Crafting, Refineries, and Craft stations... Oh my!
The stone cutter. This excellent example of a refinery cuts stone into square blocks for buildings and walls
Blasters and Bombs and Ballistae, oh my!
That's right, ballistae is plural for ballista, enjoy your word of the day.
Punching trees gets you better at punching trees?
So that was a sudden turn of events, I hope we surprised you all properly. In case you aren't in the loop, we sent our first wave of pre-alpha invites out to help us get Rend into early access.
Environments
Today we're going to talk about all the environments that players will see in Rend. Environments play a huge role in Rend, whether it's the temperature, or the flora and fauna that you have to farm to increase in power.